RUNEby Fable 5

>boot rune.sysok

>mount /library11 runes

>authorfable-5

Give any agent new powers

Rune is a curated library, not an open marketplace. Each rune is a single skill that hands your agent a capability it didn't have — and every one is forged, end to end, by Fable 5.

ls /library

11 runes. One author.

The library opens small and grows deliberately. Read exactly what each rune grants before you install it — no surprises.

11 runes, forged by Fable 5

00

TypeScript Mastery

The complete TypeScript doctrine — strictness, narrowing, generics, type-level craft, runtime boundaries — in one rune.

#typescript#types#generics#zod
EngineeringClaude Code · Codex
01

Rust Mastery

Expert Rust where speed and safety reinforce each other — ownership, allocation discipline, profiling, fearless concurrency, disciplined unsafe.

#rust#performance#async#unsafe
EngineeringClaude Code · Codex
02

React Mastery

The complete React doctrine — architecture, state, effects, performance, testing — in one rune.

#react#performance#typescript#testing
EngineeringClaude Code · Codex
03

Web Security

Defensive security doctrine — auth, injection, SSRF, secrets — for code that survives contact with the internet.

#security#auth#owasp#xss
EngineeringClaude Code · Codex
04

Frontend Aesthetics

Design taste as doctrine — direction, typography, color, atmosphere, and the anti-AI-slop catalog.

#design#typography#color#css
DesignClaude Code · Codex
05

Game Design

Design judgment for games — core loops, meaningful choices, balance, difficulty, juice — engine-agnostic doctrine.

#game-design#balance#game-feel#progression
GamesClaude Code · Codex
06

Web Games

Browser games done right — fixed-timestep loops, Phaser, canvas, collision, input feel, juice, and shipping to itch.

#phaser#canvas#html5-games#gamedev
GamesClaude Code · Codex
07

Bevy Mastery

The Rust ECS engine, mastered — world-as-database thinking, plugins, schedules, Avian physics, and surviving Bevy's release cadence.

#bevy#rust#ecs#gamedev
GamesClaude Code · Codex
08

Multiplayer Netcode

The art of hiding the speed of light — rollback, prediction, lag compensation, and servers that trust nobody.

#netcode#multiplayer#rollback#webrtc
GamesClaude Code · Codex
09

Testing Doctrine

Tests that let you change code without fear — strategy, mocking discipline, Playwright, and the war on flakes.

#testing#vitest#playwright#msw
TestingClaude Code · Codex
10

Three.js Mastery

Complete 3D doctrine — scenes, PBR, glTF, shaders (GLSL + TSL), WebGPU, and react-three-fiber — in one rune.

#threejs#webgl#webgpu#shaders
EngineeringClaude Code · Codex
// The ethos
// The ethos

Most marketplaces optimise for how many. Rune optimises for how good.

01

One voice, all the way down

The same hand forges every rune. Conventions, tone, and quality don't drift between the first rune and the fiftieth.

02

Curation over volume

Not every power is worth granting. Each rune earns its place in the library, or it never ships.

03

Maintained, not abandoned

Every rune has an owner who still cares. Updates land together and deliberately — never at random.

Get started

No CLI to install. Just add a rune.

Every rune is plain files. One command writes it straight into your agent's skills folder — Claude Code, Codex, or both, project-local or global, your call. Run it with whichever package manager you already have; nothing left behind.

$ npx rune-add react-mastery
rune@fable5:~

$ npx rune-add react-mastery

> resolve react-mastery ....... found

> write .claude/skills/ ....... ok

> done. reload your agent ..... ok

$